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How to install Modlets and Overhaul mods

Updated June 18, 2026
7 Days To Die
How to Install Modlets and Overhaul Mods | GameServerKings KB

How to Install Modlets and Overhaul Mods

7 Days to Die mods come in two types: client-required (changes assets, recipes, UI) and server-only (changes spawning, balance, scripts). Server-only mods need nothing from players.

Installing a Mod

Step 1: Find a Mod

  • 7DaysToDieMods.com has the largest collection
  • Nexus Mods has popular ones
  • GitHub hosts many community overhauls (Darkness Falls, Undead Legacy, War of the Walkers)

Step 2: Check the Structure

Mods come as folders, sometimes inside a zip. Extract locally first. A mod folder should contain at least a ModInfo.xml plus Config/ or Scripts/ folders.

Step 3: Upload via SFTP

Open the SFTP credentials in the panel Settings tab and connect with FileZilla or WinSCP. Navigate to Mods/ in the server root (create it if missing). Upload the entire mod folder, not just its contents:

Code
Mods/
  MyAwesomeMod/
    ModInfo.xml
    Config/
    Scripts/

Step 4: Restart

On boot the console shows INF Loaded mod: MyAwesomeMod. If a mod fails, the error appears with the file name and line.

Step 5: Client-Side Mods

If a mod requires clients to install something, players need the same mod folder in their local 7 Days To Die\Mods\. Large overhauls (Darkness Falls, Undead Legacy) require this. Document the required list and link it in your server description.

ModTypeNotes
Darkness FallsTotal overhaulNew zombies, classes, lore. Very popular. Client-required
Undead LegacyTotal overhaulReworks crafting and progression. Client-required
War of the WalkersTotal overhaulCloser-to-vanilla feel with new content
CSMM PatronsQoL collectionImproved settings, anti-cheat
BetterLifeQoLRecipe rebalance, more loot
BCM (Better Crafting Menu)UICleaner crafting UI. Client-required
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