How to install Modlets and Overhaul mods
How to Install Modlets and Overhaul Mods
7 Days to Die mods come in two types: client-required (changes assets, recipes, UI) and server-only (changes spawning, balance, scripts). Server-only mods need nothing from players.
Installing a Mod
Step 1: Find a Mod
- 7DaysToDieMods.com has the largest collection
- Nexus Mods has popular ones
- GitHub hosts many community overhauls (Darkness Falls, Undead Legacy, War of the Walkers)
Step 2: Check the Structure
Mods come as folders, sometimes inside a zip. Extract locally first. A mod folder should contain at least a ModInfo.xml plus Config/ or Scripts/ folders.
Step 3: Upload via SFTP
Open the SFTP credentials in the panel Settings tab and connect with FileZilla or WinSCP. Navigate to Mods/ in the server root (create it if missing). Upload the entire mod folder, not just its contents:
Mods/
MyAwesomeMod/
ModInfo.xml
Config/
Scripts/Step 4: Restart
On boot the console shows INF Loaded mod: MyAwesomeMod. If a mod fails, the error appears with the file name and line.
Step 5: Client-Side Mods
If a mod requires clients to install something, players need the same mod folder in their local 7 Days To Die\Mods\. Large overhauls (Darkness Falls, Undead Legacy) require this. Document the required list and link it in your server description.
Popular Overhauls
| Mod | Type | Notes |
|---|---|---|
| Darkness Falls | Total overhaul | New zombies, classes, lore. Very popular. Client-required |
| Undead Legacy | Total overhaul | Reworks crafting and progression. Client-required |
| War of the Walkers | Total overhaul | Closer-to-vanilla feel with new content |
| CSMM Patrons | QoL collection | Improved settings, anti-cheat |
| BetterLife | QoL | Recipe rebalance, more loot |
| BCM (Better Crafting Menu) | UI | Cleaner crafting UI. Client-required |
What to Read Next
- Maintenance and always back up before adding or removing a mod
- serverconfig.xml Reference for the custom-map workflow some overhauls use